Fully Automatic: Version 1.3 Released
Version 1.3 includes...
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Brand new original cover art by Anthony Catillaz (Dead Flesh/Mörk Borg)
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The game has been organised into three sections:
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Part I: Fixers (Players Guide)
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Part II: Running Fully Automatic (Warden’s Guide) includes some best practices, such as when to ask for a check, consequences of failure, weather tables and how to handle stealth action gameplay.
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Part III: Self-contained units (Cells) Introducing a dynamic system for seamlessly managing large groups of people, vehicles, and even buildings.
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An extensive list of over 50 stat blocks for civilian and military vehicles
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A scale damage matrix for handling combat between cells of different sizes
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Introducing Freight. A simple system for calculating haulage over long distances.
What I am hoping to work on in future updates:
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Adversaries
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Factions
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Examples of play
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An adventure module
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Continuing to tighten up the rules
Many thanks for your support x
Files
Get Fully Automatic
Fully Automatic
A Modern Day Stealth Action Role Playing Game
Status | In development |
Category | Physical game |
Author | LittleBlueShyGuy |
Genre | Action |
Tags | Dice, Modern, Tabletop, Tabletop role-playing game |
More posts
- Fully Automatic: Version 1.2 Released89 days ago
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