Fully Automatic: Version 1.3 Released


Version 1.3 includes...

  • Brand new original cover art by Anthony Catillaz (Dead Flesh/Mörk Borg)

  • The game has been organised into three sections:

    • Part I: Fixers (Players Guide)

    • Part II: Running Fully Automatic (Warden’s Guide) includes some best practices, such as when to ask for a check, consequences of failure, weather tables and how to handle stealth action gameplay.

    • Part III: Self-contained units (Cells) Introducing a dynamic system for seamlessly managing large groups of people, vehicles, and even buildings.

  • An extensive list of over 50 stat blocks for civilian and military vehicles

  • A scale damage matrix for handling combat between cells of different sizes

  • Introducing Freight. A simple system for calculating haulage over long distances.

    What I am hoping to work on in future updates:

  • Adversaries

  • Factions

  • Examples of play

  • An adventure module

  • Continuing to tighten up the rules

    Many thanks for your support x 

Files

1. FullyAutomatic_Playtest_v1.3.pdf 5.8 MB
79 days ago

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